I used a couple of my models to make a sequence in Houdini for these towers to get destroyed. 

 Here's a playblast of a scene I did in Maya using the nParticle system. I built the scene for a previous project and then just simplified the materials. 

Here's my orc girl (you can view her in my "3D" side link) with hair using xGen in Maya.

This was a gap jump for school that I had a lot of fun doing! The challenge here for me was getting the weight of the landing. 

Quadruped animation is so much more interesting to me than bipedal, I hope I get to do more of it. 

I used a Destiny 2 sword attack reference for this animation.

Definitely plan to spline this bad boy, I re-textured the original model (not mine) so that I'd get the real zombie feel. 

A block out for a wall climb. I really loved this rig.

Some Maya playblasts of a few simple animations using the Body Mechanics rigs. 

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