ALS4 Integration
Started changing the way the character moves from the default UE4 mannequin stuff to Advanced Locomotion 4
Started changing the way the character moves from the default UE4 mannequin stuff to Advanced Locomotion 4
Dialogue Blueprints
Integrated a dialogue system. Admittedly this was harder to implement than I thought it would be.
Integrated a dialogue system. Admittedly this was harder to implement than I thought it would be.
Ruined Gate - Whitebox
Testing out some whiteboxing for the entrance to the main area in "Feldemere". This is where some main story interaction happens. You need to do some questing to be able to get to Dragonhead Ruins.
Testing out some whiteboxing for the entrance to the main area in "Feldemere". This is where some main story interaction happens. You need to do some questing to be able to get to Dragonhead Ruins.

HOOD - Mock Trailer
I used this mock trailer to learn about sequencing cut scenes in Unreal Engine. The character here is an early concept character.
I used this mock trailer to learn about sequencing cut scenes in Unreal Engine. The character here is an early concept character.
Cloak & Dagger Project
This was a project I worked on with about 9 other students @ VCAD in Vancouver. I was the Co-Lead and responsible for prop modelling, additional blueprints, co-level design, and all graphic UX / UI design and implementation.
This was a project I worked on with about 9 other students @ VCAD in Vancouver. I was the Co-Lead and responsible for prop modelling, additional blueprints, co-level design, and all graphic UX / UI design and implementation.





